Slime Volley

Slime Volley is a game inspired by the Java games of the same name (in the style of Blobby Volley).
It is a photo-realistic volleyball simulation : You control a semi-circular blob on which the ball bounces.
A this time, the stable 2.4 version allows from 2 to 6 players, with any combination of local, remote and AI players.

This game is programmed in C with the Simple DirectMedia Library (SDL) libraries, and is available under GPLv3. So it is free (as in beer) and free (as in speech).
Slime Volley is developed under Linux et Mac OS X, and also works under Windows.

Screenshots

Main menu and game :
Main menu  Game

Last news

Slime Volley goes in Debian, and the 2.4.2 is out!

Postby MCMic on 18 Jul 2010, 15:52

After a lot of works on licenses, copyright, the replacement of sounds that were not under the proper license, Slime Volley finally made it to Debian!
The package is in unstable, and it'll go in testing under 10 days unless something goes wrong.
I think that also mean it will be in the next Ubuntu version, but I'm not sure how that works.

We also release the 2.4.2 version of Slime volley
There is only a few modifications but we wanted to release what we've done as we won't develop this version anymore (unless majors bugs are found).
We intent to do Slime Volley 3.0 in C++ using the box2d engine, but we don't have enough free time to start this now. (I'm busy with other projects : Lugaru, StripEd and OpenStreetGame (comming soon) and VinDuv is busy with work and studies.)

So here is the light changelog for this version :
  • Difficulty level are now available for AIs (4 levels, the hardest is the one from 2.4.1)
  • Bugfix on the arrow that show the ball when it's out of view
  • Bugfix of a crash at the end when sound is on
  • The network sound handling has been improved
  • Desactivation of window animation under Mac OS X
  • New sounds (for license reasons)
  • Check of all copyrights and licenses, some corrections

Minor release : Slime Volley 2.4.1

Postby VinDuv on 30 Nov 2008, 12:41

This release adresses some bugs encountered with the previous 2.4 version :
  • The "invisible Slimes" bug was fixed.
  • The AI has been enhanced in both single and multiplayer modes.
  • The "Game" menu reacts more logically when you change player settings.

Another enhancements : The icon was changed to fit better the default "Modern" game look, and the Windows version now stores the game settings in the user's directory (so different users can have different settings).

The next version should bring more important changes.

Slime Volley 2.4 !

Postby VinDuv on 24 Nov 2008, 19:43

And finally, the long-awaited 2.4 version is available...
It is more or less like the unstable 2.3 version, so I will not repeat the changes (in French) since Slime Volley 2.2.
But this stabilized version has some improvements to its own :
  • 800-pixels wide (NetBook's) screens are now compatible with Slime Volley, even if they have less than 600 pixels height.
  • More than four network players can be used without crashes.
  • The Artificial Intelligence is now fully compatible with the multiplayer mode.
  • Ball distribution is now more coherent : at the start of a set, it is always the player near the edges of the screen who gets the ball (or most balls).
  • FPS and permanent score display can now be disabled. This can improve game speed on a vintage computer.
  • Slime Volley can now be installed on Windows without administrator privileges.
    From a technical point of view :
  • The theme manager was rewritten in a more modular way, in order to follow some systems specificities when loading game resources.
  • The code was checked (and fixed) with the help of the Valgrind tool. The current version should not have any memory leaks or corruption.

Of course, we are counting on your participation : report any bugs you find, and do not hesitate to send us your own graphical creations ("slime" skins, game theme...)

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